5 Best Ways to Draw a PNG Image on a Python Tkinter Canvas

πŸ’‘ Problem Formulation: If you’re dabbling with GUI applications in Python, you might encounter the scenario where you need to display a .png image on a canvas using the Tkinter library. Let’s say you have a PNG image called image.png and you want it to appear within a Tkinter window. The aim is to display this image smoothly, using techniques compatible with most versions of Python and Tkinter.

Method 1: Using PhotoImage and canvas.create_image()

This method involves using the built-in PhotoImage class from Tkinter to load a PNG image directly, and then adding it to a canvas with the canvas.create_image function. This is a straightforward approach, ensuring that your image is handled internally by Tkinter’s methods and is displayed appropriately on the canvas.

Here’s an example:

from tkinter import Tk, Canvas, PhotoImage

# Initialize the Tkinter window
root = Tk()

# Create a canvas object
canvas = Canvas(root, width=400, height=400)
canvas.pack()

# Load the PNG image
my_image = PhotoImage(file='image.png')

# Draw the image on the canvas
canvas.create_image(20, 20, anchor='nw', image=my_image)

# Start the Tkinter event loop
root.mainloop()

Output of this code: The window will display a 400×400 canvas with your ‘image.png’ anchored at the top left corner of the canvas.

In this example, we initialize the Tkinter application window and create a Canvas widget. We then load the image using PhotoImage and draw it on the canvas using canvas.create_image, pinned to the northwest corner with coordinates (20, 20).

Method 2: Using PIL (Pillow) for Non-GIF Images

When dealing with non-GIF images or needing more image processing capabilities, the Python Imaging Library (PIL), now known as Pillow, can be used. This library extends Tkinter’s capability to work with different image formats and is particularly handy for PNG images.

Here’s an example:

from tkinter import Tk, Canvas
from PIL import Image, ImageTk

# Initialize the Tkinter window
root = Tk()

# Create a canvas object
canvas = Canvas(root, width=400, height=400)
canvas.pack()

# Open an image using PIL
image = Image.open('image.png')
photo = ImageTk.PhotoImage(image)

# Draw the image on the canvas
canvas.create_image(20, 20, anchor='nw', image=photo)

# Start the Tkinter event loop
root.mainloop()

Output of this code: A Tkinter window with a 400×400 canvas displaying the ‘image.png’ at the specified position.

Here, PIL is first importing the PNG image, then converting it to a format that can be recognized by Tkinter using the ImageTk module. The image is then displayed on the canvas at the coordinates provided.

Method 3: Using a Label Widget as a Canvas

Tkinter’s Label widget can also act as a pseudo-canvas for displaying images. This method is particularly simple for displaying static images that do not require the additional functionalities of a canvas.

Here’s an example:

from tkinter import Tk, Label
from PIL import Image, ImageTk

# Initialize the Tkinter window
root = Tk()

# Open an image using PIL
image = Image.open('image.png')
photo = ImageTk.PhotoImage(image)

# Use a Label as a pseudo-canvas to display the image
label = Label(root, image=photo)
label.pack()

# Start the Tkinter event loop
root.mainloop()

Output of this code: A Tkinter window displaying ‘image.png’ centered in the window on a label.

The code displays the image using a Label widget instead of a canvas, which might be a suitable alternative when additional canvas drawing functionalities aren’t necessary.

Method 4: Resizing Images Dynamically Before Drawing

For dynamic GUIs, you may need to resize images on-the-fly, which becomes extremely simple with PIL. PIL allows easy resizing of images before they are drawn to the canvas, making it highly adaptable to different window sizes or design requirements.

Here’s an example:

from tkinter import Tk, Canvas
from PIL import Image, ImageTk

# Initialize the Tkinter window
root = Tk()

# Create a canvas object
canvas = Canvas(root, width=400, height=400)
canvas.pack()

# Open an image using PIL and resize it
original_image = Image.open('image.png')
resized_image = original_image.resize((200, 200))
photo = ImageTk.PhotoImage(resized_image)

# Draw the resized image on the canvas
canvas.create_image(100, 100, anchor='center', image=photo)

# Start the Tkinter event loop
root.mainloop()

Output of this code: A Tkinter window with a 400×400 canvas displaying the resized ‘image.png’ centered on the canvas.

By opening the image using PIL and resizing it, we ensure that the image fits into our design layout. The ImageTk.PhotoImage method is then used to make the resized image compatible with Tkinter before drawing it on the canvas.

Bonus One-Liner Method 5: Display PNG Image with a Single Function Call

The one-liner method is a compact and elegant way to display an image. This technique abstracts the image loading and drawing into a single function call, promoting code reusability and reducing boilerplate.

Here’s an example:

from tkinter import Tk, Canvas
from PIL import Image, ImageTk

def display_image(canvas, image_path, x, y):
    photo_image = ImageTk.PhotoImage(Image.open(image_path))
    canvas.create_image(x, y, image=photo_image)
    return photo_image

# Initialize the Tkinter window
root = Tk()

# Create a canvas object
canvas = Canvas(root, width=400, height=400)
canvas.pack()

# Call the display_image function
photo = display_image(canvas, 'image.png', 200, 200)

# Start the Tkinter event loop
root.mainloop()

Output of this code: This code snippet will create a Tkinter window with a canvas element displaying the ‘image.png’ at the given coordinates.

This is a concise way to handle image display in Tkinter, as it wraps the functionality within a function that can be reused to display multiple images on the canvas at different positions.

Summary/Discussion

  • Method 1: Using PhotoImage and canvas.create_image() is straightforward and doesn’t require external libraries. Strength: Integrated within Tkinter. Weakness: Limited to GIF files for Python versions < 3.0 without additional libraries.
  • Method 2: Using PIL (Pillow) expands compatibility to include non-GIF images. Strength: Supports a wide range of image formats. Weakness: Requires an additional module to be installed.
  • Method 3: Using a Label widget as a canvas offers a simplified approach to display images. Strength: Simple and efficient for static images. Weakness: Lacks canvas drawing methods if needed later on.
  • Method 4: Resizing Images Dynamically Before Drawing allows flexibility and adaptability. Strength: Customizable to different UI requirements. Weakness: Slight performance cost for processing.
  • Method 5: Bonus One-Liner simplifies code and enhances reusability. Strength: Reduces redundancy by condensing the code. Weakness: Abstracts the process which may not be desirable in all cases.