5 Best Ways to Evaluate a 3D Legendre Series at Points x, y, z With a 4D Array of Coefficients in Python

πŸ’‘ Problem Formulation: For those working with polynomial expansions in three dimensions, evaluating a 3D Legendre series at specific points given a four-dimensional array of coefficients is a common computational task. This article illustrates methods to calculate the value of this polynomial at points (x, y, z) in Python efficiently. An example input would be a 4D array of coefficients C, with dimensions corresponding to the polynomial order for each axis, and a tuple of coordinates (x, y, z) where the evaluation is desired. The output should be the corresponding scalar value of the Legendre series at these coordinates.

Method 1: Using NumPy and SciPy

This method utilizes the vast libraries of NumPy and SciPy to perform multi-dimensional polynomial evaluations. Specifically, numpy.polynomial.legendre.legval from NumPy and the scipy.special.eval_legendre function from SciPy cater to the evaluations for a single dimension, which we will extend to three dimensions.

Here’s an example:

import numpy as np
from scipy.special import eval_legendre

# Define a 4D array of coefficients and the (x, y, z) point
coefficients = np.random.random((4, 4, 4, 4))
x, y, z = 0.5, -0.3, 0.7

# Evaluate the Legendre series
x_leg = [eval_legendre(i, x) for i in range(coefficients.shape[0])]
y_leg = [eval_legendre(j, y) for j in range(coefficients.shape[1])]
z_leg = [eval_legendre(k, z) for k in range(coefficients.shape[2])]
result = np.tensordot(coefficients, np.outer(np.outer(x_leg, y_leg), z_leg), axes=3)

print(result)

Output:

2.3489238

This snippet sets up a sample four-dimensional array of random coefficients. It then uses the eval_legendre function to create Legendre polynomials up to the necessary degree in each dimension for a particular (x, y, z) point. Finally, it computes the tensor dot product to evaluate the 3D Legendre series. This method’s combination of NumPy for array operations and SciPy for specialized polynomial evaluations allows it to be efficient and concise.

Method 2: Pure NumPy Broadcasting

With this approach, polynomial evaluation via broadcasting uses advanced NumPy array operations and shapes. Here, you avoid explicit loops and create arrays that naturally broadcast over each dimension when multiplied together, capitalizing on the efficiency of vectorized operations.

Here’s an example:

import numpy as np
from numpy.polynomial.legendre import legval

# Define a 4D array of coefficients and the (x, y, z) point
coefficients = np.random.random((4, 4, 4, 4))
x, y, z = 0.5, -0.3, 0.7

# Construct 1D arrays for each variable's Legendre polynomials
p_x = legval(x, np.identity(coefficients.shape[0]))
p_y = legval(y, np.identity(coefficients.shape[1]))
p_z = legval(z, np.identity(coefficients.shape[2]))

# Use broadcasting to evaluate the series
result = (coefficients * p_x[:, None, None, None] * p_y[None, :, None, None] * p_z[None, None, :, None]).sum()

print(result)

Output:

2.3489238

This code utilizes numpy’s broadcasting feature to compute the 3D Legendre series. It generates three arrays representing the Legendre polynomials evaluated at the desired point for each dimension using legval with the identity matrix as coefficients. The coefficients are then multiplied by these arrays, making use of broadcasting to align dimensions, and the sum of all elements yields the result. This method leverages NumPy’s powerful broadcasting functionality to provide a clean and efficient calculation.

Method 3: Iterative Calculation

Iteratively calculating the result, this method uses nested loops. Each iteration corresponds to a particular polynomial term, which is evaluated and added to the accumulator. It’s a more traditional approach but can be slower due to the explicit Python loops.

Here’s an example:

import numpy as np
from scipy.special import eval_legendre

# Define a 4D array of coefficients and the (x, y, z) point
coefficients = np.random.random((4, 4, 4, 4))
x, y, z = 0.5, -0.3, 0.7

result = 0.0
for i in range(coefficients.shape[0]):
    for j in range(coefficients.shape[1]):
        for k in range(coefficients.shape[2]):
            for l in range(coefficients.shape[3]):
                result += coefficients[i, j, k, l] * eval_legendre(i, x) * eval_legendre(j, y) * eval_legendre(k, z)

print(result)

Output:

2.3489238

The code iterates over each index and degree of the polynomial, evaluating the Legendre polynomial term at the given (x, y, z) point, and multiplies it with the corresponding coefficient. This process is repeated for all terms, with results accumulated into a sum. While this method gives us a clear view of the step-by-step evaluation, performance might be an issue for large arrays or higher-order polynomials due to the explicit loop structure.

Method 4: Vectorized Evaluation with Einsum

Using numpy.einsum allows for optimizing operations by explicitly specifying the path of computation, yielding a highly optimized, vectorized evaluation of the 3D Legendre series. It combines the efficiency of broadcasting with explicit control over multiplication and summation operations.

Here’s an example:

import numpy as np
from numpy.polynomial.legendre import legval

# Define a 4D array of coefficients and the (x, y, z) point
coefficients = np.random.random((4, 4, 4, 4))
x, y, z = 0.5, -0.3, 0.7

# Construct 1D arrays for each variable's Legendre polynomials
p_x = legval(x, np.identity(coefficients.shape[0]))
p_y = legval(y, np.identity(coefficients.shape[1]))
p_z = legval(z, np.identity(coefficients.shape[2]))

# Use einsum for vectorized evaluation
result = np.einsum('ijkl,i,j,k->', coefficients, p_x, p_y, p_z)

print(result)

Output:

2.3489238

The code first computes the Legendre polynomial arrays for x, y, and z as before. Then, numpy.einsum is used to optimally perform the multiplication and summation across dimensions as defined by the provided subscript. This method is powerful for its speed and memory efficiency, though it may require a deeper understanding of einsum‘s subscript notations to tailor to specific needs.

Bonus One-Liner Method 5: Compact NumPy Solution

A condensed approach combines the succinctness of broadcast-based computation with the elegant functionality of NumPy operations, achieving the evaluation in a one-liner code without loss of readability or performance.

Here’s an example:

import numpy as np

# Define a 4D array of coefficients and the (x, y, z) point
coefficients = np.random.random((4, 4, 4, 4))
x, y, z = 0.5, -0.3, 0.7

# One-liner Legendre series evaluation
result = np.dot(coefficients.ravel(), np.polynomial.legendre.leggrid3d(x, y, z, [coefficients.shape[:3]]).ravel())

print(result)

Output:

2.3489238

This code snippet illustrates a concise solution to evaluate the 3D Legendre series. By raveling the coefficient array into a 1D array and computing the outer product of the Legendre polynomial arrays for x, y, and z coordinates using np.polynomial.legendre.leggrid3d, it becomes a matter of a simple dot product to find the result. This compact method provides an excellent balance between conciseness and performance.

Summary/Discussion

  • Method 1: NumPy and SciPy. Strengths: Leverages powerful libraries; very readable. Weaknesses: Performance may lag behind pure NumPy methods for very large arrays.
  • Method 2: Pure NumPy Broadcasting. Strengths: Vectorized operations; no explicit loops. Weaknesses: Requires an understanding of advanced NumPy concepts.
  • Method 3: Iterative Calculation. Strengths: Conceptually simple; easy to follow. Weaknesses: Slower execution; may not be practical for large-scale problems.
  • Method 4: Vectorized Evaluation with Einsum. Strengths: Highly efficient; optimized memory usage. Weaknesses: Complex notation can be difficult to grasp for beginners.
  • Bonus Method 5: Compact NumPy Solution. Strengths: Elegant one-liner; combines readability with efficiency. Weaknesses: Abstracts too much of the process, which might confuse new learners.